A class which implements the standard Stanford classifier interface, but classifies in a naive way, by applying a
fixed set of filter weights to the features (which must be numerical) and then checking the sum (or max) against a
threshold.
A class which implements the standard Stanford classifier interface, but classifies in a naive way, by applying a
fixed set of filter weights to the features (which must be numerical) and then checking the sum (or max) against
a threshold.
A class which implements the standard Stanford classifier interface, but classifies in a naive way, by applying a
fixed set of filter weights to the features (which must be numerical) and then checking the sum (or max) against a
threshold.
A class which implements the standard Stanford classifier interface, but classifies in a naive way, by applying a
fixed set of filter weights to the features (which must be numerical) and then checking the sum (or max) against
a threshold.
A class which implements the standard Stanford classifier interface, but classifies in a naive way, by applying a
fixed set of filter weights to the features (which must be numerical) and then checking the sum (or max) against
a threshold.
A class which implements the standard Stanford classifier interface, but classifies in a naive way, by applying a
fixed set of filter weights to the features (which must be numerical) and then checking the sum (or max) against
a threshold.
This is a very simple interface for getting CPUTimeEntry's, which is a very
small object containing the currentTimeMillis() and a measurement of the
CPU usage by the current process (as made by the OS).
This class is responsible for reacting to events generated by pushing any of
the three buttons, 'Next', 'Previous', and 'Cancel.' Based on what button is
pressed, the controller will update the model to show a new panel and reset
the state of the buttons as necessary.
This constructor accepts a reference to the Wizard component that created
it, which it uses to update the button components and access the
WizardModel.